The initiative was launched in April and offered digital health and medtech start-ups that are developing a product or interested in extending their technology into healthcare, the unique opportunity to work at MCRI and receive $25,000 towards the development of their technology.
MCRI and collaborator Curve Tomorrow have been delighted by the number of high quality applications submitted by health tech start-ups for the Bytes4health program.
Applications were received from around Australia and fell into the following health tech categories:
- Intervention technologies
- Health & Wellness
- Medical Devices
Start-up accelerators, health tech community groups and health tech investors have welcomed and supported the program as it complements the activities of existing start-up accelerators and incubators.
Dr James Dromey General Manager Business Development and Strategy at Murdoch Children's Research Institute said, ‘It has been exciting to see the interest in the Bytes4Health program. The sector is recognising the value that health and medical research can add to health tech companies, particularly in product design, clinical evaluation and validation’.
Bytes4Health Foundation Partners Konica Minolta, KPMG and Corum Group are key supporters of the program and see it as a valuable way in which to support innovation in healthcare.
The Top 10 companies will go through a further selection process to be shortlisted to a final five companies.
The five finalists will be celebrated at an event at MCRI where the winning two Bytes4Health companies will be announced.
2016 Bytes4Health Top 10 finalists:
Anders Apps: DelphiTM is an App designed for parents of twice exceptional children aged 8 – 16yrs. DelphiTM is a visualisation tool that enables parents and health professionals to identify a child’s relative talents and weaknesses and communicate them to schools, family members, extracurricular coaches and teachers.
ArtisGroup: Has designed BIS4PEEP a secure cloud-based medical crisis and emergency management platform that enables hospitals and clinics, Government Health Departments, schools and the public to track infection outbreaks (eg. Whooping cough, measles) to geographic location. Through sophisticated data collection from multiple sources, BIS4Peeps will be able to predict virus spread and mobilise an emergency taskforce to diagnose and rapidly deliver urgently required assistance.
Elements: Researchers from RMIT, Australian Catholic University and Griffiths University have developed a set of interactive games that help patients to relearn essential movement skills using a touchscreen tabletop. The games have been specifically designed for patients with upper body injuries (eg.acquired brain injury, stroke, cerebral palsy). Patients use hand-held objects to play the games, compose music and create animated artwork.
GP2U: Company GP2U has developed SkinView, a disposable device that clips on to a smart phone turning it into a digital dermatoscope and microscope. By using the light source from the smart phone and the SkinView app it allows a medical grade image to be captured, stored and securely forwarded to a cloud based database for neural network analysis or a clinician for synchronous or asynchronous diagnosis.
Health Chase: An innovative on-line game platform that promotes positive behaviour change through motivation, accountability and the use of engagement features that link with the value systems of ‘Players’. The game platform has been designed to bridge the gap between knowing what an individual “should’ do (education) and actually making the behaviour changes needed to support personal health.
Health Delivered: The Health Delivered app enables dieticians to develop meal plans including meal preferences and nutritional markers and allows real-time client monitoring, client meal logging and feedback to improve diet adherence.
Health Koolie: A platform that enables parents and carers to search for specialist paediatricians that best match the needs of the patient and family. The directory will search on criteria such as sub-specialisations, clinical research activity, clinical trial participation and access to specialist equipment.
Kintic: The Bene app connects at-risk people to their self-selected support network by detecting atypical changes in wearable device and social media activity and sending an automated alert to a designated support person.
Phoria: Virtual reality company Phoria has designed a custom virtual reality (VR) experience for children in hospital. Its product DREAM3D allows patients to choose their own adventures whilst enabling researchers to collect patient data and validate the clinical benefits of using VR and improving the well-being of long-stay, chronically ill children.
Smiling Mind: Mindfulness-based programs designed to improve mental wellbeing, reduce distress and enhance cognitive functioning, resilience and ability to cope with emotions. These wellbeing programs could have a number of potential clinical applications including child and adolescent resilience and improving the wellbeing of adults and professionals in high-stress environments.